Monday, April 28, 2014

Official Kitty Cat Business

Just started putting together a little comic series that I've been brewing for a while.  Simple but fun.  It tells a story of a kitty cat who works an office job as cuddle technician.


Working on creating a more official little page for it.

Wednesday, April 9, 2014

New Place!

Also wanted to address the 3 month gap between my entries.  It's been a crazy few months!  Michael and I bought a place and we moved in!  Between renovating, painting, and the move there have definitely been a lot of big and small projects here.  Will have pictures once we're actually unpacked and I have a work area setup.

Done thumbnailing for Avatar - The Last Airbender episode 2!

It's been somewhere between 6 months and a year of working on this on-and-off, but I finally finished thumbnailing for episode 2 of Avatar - The Last Airbender.  Here are the raw scanned pages below.  They're in the order that I did them, meaning, I started in the middle of the episode went to the end and then decided to wrap around to the beginning and finish the rest of the episode.























I'll find time to process these and clean up the bad frames, make the frame sizes uniform (like the later sheets) and maybe even turn it into an animated gif.

I learned so much in this process.  And it's pretty obvious to anyone looking at this, how much my basic mechanical skills improved as I went along.  Hope this is as encouraging to others as it was to me.  This is pretty simple proof of what raw practice can do.

Part of me wants to jump into thumbnailing more episodes (Samurai Jack?  Batman-The Animated Series?  20th Century Boys?), but I really should start applying what I've learned to Project Apricot.  I also want to do another exercise where I take this and try to adapt it into a comic form using comic and manga techniques.  I want to better understand and explore the best ways to portray an action scene in comic form.  This exercise already showed me the limitation of trying to turn animation into static frames (check out how many frames it takes to portray action heavy shots!!).  But are there ways to portray elaborate and compelling action sequences using the comic format?